Land on Mac Luna: The Shadow Dust, an atypical graphic adventure, which thanks to a first-rate graphics and sound sector will be able to excite you. A journey to a dark tower, between dreams and nightmares, will lead the two protagonists of the game to climb a very mysterious tower. Available on Steam for 19.99 euros, it will not go unnoticed for all lovers of pont and click adventure.
Luna: The Shadow Dust starts off pretty abruptly. Üri, protagonist of the adventure, falls towards the void and after having dusted himself and oriented, he begins his journey, discovering a large tower that extends up to the sky. The task is immediately as clear as it is mysterious: to climb that building.
Unlike normal point and click adventures, where there is usually a very large environment that can be freely explored by the player, in this Luna: The Shadow Dust environmental puzzles will be faced room after room. Each level, therefore, is represented by a more or less complex picture, within which to find the solution to be able to open the door on the screen, and thus move on to the next room.
To do this, it will be necessary to solve the environmental puzzles that arise, also thanks to the help of a small puppy, whom he will meet immediately after the first paintings. The adventure has practically no dialogue, and is told through well-designed cut scenes, always full of pathos, thanks to a musical sector, often filled with the sounds of the violin, which make some scenes dramatic and sad.
As already mentioned the player's task is to progress room by room in this tower that extends to the sky. The environmental puzzles are well constructed and the player will almost never get stuck in one spot without knowing what to do. The difficulty level is therefore well calibrated, requiring a pinch of cunning, but the title is never frustrating. The rooms, however, are really well thought out, and are striking for the amount of detail present. The designs are of quality, halfway between comics and cartoons. The title is visually impressive, even more so when the cartoons are accompanied by the sound department.
The only uncertainties we have found, even following the update, are in the mouse clicks. The whole story is based, in fact, on mouse clicks, which allow the character to move, to interact with the surrounding environment, as well as to change character. Sometimes it takes a perfect collaboration of the two characters to be able to open the door at the end of the level, and often the coordination between the actions of one and the other requires speed. It seemed to us that some clicks, although well placed, escape or are not always perceived in the correct way.
In any case, beyond the controls, which in any case for the most part will allow a linear development of the adventure, without particular hitches, the strength of this point and click adventure lies precisely in the settings. An example above all is the level set in a cathedral, which uses gigantic mosaic windows: here, even before wanting to solve the puzzle hidden in this stage, the player will stop for a few moments to enjoy the background.
The main theme that Luna seems to want to suggest to the player, recurring in many of the rooms, is that of the clash between light and darkness, even if the narrative is certainly not the main point of the title, considering that there is no real narrative, and that the story is told only through a few cut scenes, lasting a few minutes. In any case, even these few scenes will certainly excite you, able to touch themes such as hope, friendship, and willpower.
As for longevity, the title offers 20 different levels, which can be completed in less than 5 hours. Short lived for what it costs? More than quantity, the game thrives on quality and moments. It's a game to play in one go, and that certainly won't leave you with a bad taste in your mouth.
Luna: The Shadow Dust can be purchased directly on Steam for € 19.99 and on the Mac App Store at the same price.